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I built an open-source roguelike specifically for training game-playing agents [P]

Via r/MachineLearning
Saturday, Aug 22, 2026 · 5:32PM
Summary

Hey everyone! I wanted to share something I’ve been working on. I was inspired by projects from DeepMind and OpenAI, but noticed that most games are prohibitively difficult to integrate with an agent harness. So I built DelveRL from the ground up as a human-playable game with a structured API, deter

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